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I was the lead artist on these co-dev projects and my Job was to work closely with the level designers and world artists to ensure that all assets created by the art team and outsource studios conform to the style and technical guidelines of the specific title. I was also in charge of lighting and overal themes for the COD and Doom Maps, 

Halo-4-Champions-Pitfall
Halo-4-Champions-Pitfall
Halo-4-Champions-Pitfall
Halo-4-Champions-Pitfall
Halo-4-Champions-Vertigo
Halo-4-Champions-Vertigo
Halo-4-Champions-Vertigo
COD-Ghost_DLC-BayView
BayView04
COD-Ghost_DLC-BayView
COD-Ghost_DLC-Containment
COD-Ghost_DLC-Containment
cod_containment05
cod_containment011
cod_containmeny07
COD-Ghost_DLC-Containment
2020-09-26 12_10_19-CoD_Ghosts _ ericmil
2020-09-26 12_26_02-Call of Duty Ghosts
COD_Impact05
rick-knox-screen1
COD-Ghosts-Devastation_Collision-Environ
rick-knox-screen3
2020-09-26_12_28_26-Official_Call_of_Dut
2020-08-11 13_30_29-dread_buzzer5
DOOM-Foundry
DOOM-Foundry
DOOM-Foundry
DOOM-Foundry
DOOM-Foundry
DOOM-Underneath
DOOM-Underneath
shot00115
shot00107
DOOM-Underneath
shot00060
DOOM-Underneath
DOOM-Underneath
DOOM-Underneath
DOOM-SAC
06
34
shot00140
shot00149
DOOM-SAC
DOOM-Basin
DOOM-Basin
DOOM-Basin
DOOM-Graphite
DOOM-Graphite
DOOM-Graphite
DOOM-Concise
DOOM-Concise
DOOM-Concise
DOOM-Concise
DOOM-Concise
DOOM-Perdition
DOOM-Perdition
DOOM-Perdition
DOOM-Disposal
DOOM-Disposal
DOOM-Disposal
DOOM-Disposal
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